Getting started with gaming in JS
NijmegenJS, March 28th, 2014
Rendering
What you see on screen is a representation of the objects in your game
The Game Loop
The game loop handles input, updates and rendering and needs to be fast.
More stuff you'll probably want
- Loaders
- Physics
- Spriting
- Tweening
- Timers
Some Phaser features
- Superfast canvas/webgl renderer
- Loader/pre-loader
- Physics (3 engines!)
- Animation / Sprits / Tweening
- Input
- Sound
- ... and more
Find an engine (or none) your comfortable with
Perfection is hard ...
... cheat
Don't be afraid to ask for help